In this post I'll overview the various factions of the Valieskan Civil War using FAD 4.0 stats. For the time being I won't be designing any specific unit, but rather thinking about the big picture and the advantages and disadvantages of all forces.
Government Army (AKA "Loyalists")Miniatures: QRF Motor Rifle Infantry.
Quality: Conscript.
Resolve: Steady.
Squad Size: 7 men (1x RPG-7, 1x Leader, 2x RPK-74, 3x AK-74).
Armour: Light.
Infantry Weapons: Assault Rifles, RPGs, SAWs.
Vehicles: APCs (BTR-70), Tanks (T-72), Helicopters (Mil Mi-24), Jeeps (UAZ), Trucks (Ural).
Government Spetznaz (AKA "Loyalist Spetznaz")Miniatures: Rebel Minis PLA.
Quality: Regular.
Resolve: Determined.
Squad Size: 7 men.
Armour: Enhanced.
Infantry Weapons: Assault Rifles.
Vehicles: Usually Helicopters (Mil Mi-24).
National Salvation Forces (AKA "Rebels")Miniatures: Rebel Minis US Army.
Quality: Regular.
Resolve: Steady.
Squad Size: 4 men (1x SAW, 1x Leader w/M-4, 1x M-4 w/M-203, 1x M-4).
Armour: Enhanced.
Infantry Weapons: High-Tech Rifles, Rifle Grenades, SAWs, Missile Launchers.
Vehicles: Jeeps (HUMMERs), IFVs (Bradleys), Helicopters (Black Hawks).
Village/Citizens' MilitiaMiniatures: Peter Pig Partisans and Hardened Militia.
Quality: Rabble.
Resolve: Uncertain.
Squad Size: Varies (6-10 men and women).
Armour: None.
Infantry Weapons: Low-Tech Rifles, sometimes Assault Rifles and rarely RPKs and RPGs.
Vehicles: Mostly soft-skins; sometimes Technicals (i.e. Gaz-66 with a machinegun bolted on).
Vory v ZakoneMiniatures: Rebel Minis Armed Gunmen.
Quality: Regular.
Resolve: Uncertain (usual criminal behavior) or Determined (w/ combat drugs) .
Squad Size: 6 Men.
Armour: None.
Infantry Weapons: Assault Carbines, Shotguns, Missile Launchers, SAWs.
Vehicles: Mostly soft-skins; sometimes Technicals (i.e. Gaz-66 with a machinegun bolted on).
Red FrontMiniatures: Khurasan Miniatures Spuldevan Resistance Fighters.
Quality: Conscript.
Resolve: Determined.
Squad Size: 7 Men and Women (1x Leader, 1x RPG, 1x Medic, 4x AK-74).
Armour: Light.
Infantry Weapons: Assault Rifles, SMGs, RPGs.
Vehicles: Technicals (i.e. Gaz-66 with a machinegun bolted on); sometimes old tanks (T-55).
Black Freedom Miniatures: Rebel Minis Post-Apocalyptic Survivors+Rebel Minis Bikers.
Quality: Rabble.
Resolve: Determined.
Squad Size: 6 Men and Women.
Armour: None.
Infantry Weapons: Assault Carbines, SMGs, Pistols, Shotguns.
Vehicles: Soft-Skins, Motorcycles.
White Legion Miniatures: Undecided yet.
Quality: Regular.
Resolve: Steady.
Squad Size: ?
Armour: Light? Enhanced?
Infantry Weapons: Assault Rifles?
Vehicles: Soft-Skins, Muscle Cars, Tanks?
Russian Spetznaz Miniatures: Rebel Minis Spetznaz.
Quality: Elite.
Resolve: Determined.
Squad Size: 12 Men (whole unit).
Armour: Light.
Infantry Weapons: Assault Rifles, SAWs, Missile Launchers, Pistols.
Vehicles: Usually deployed by Mil Mi-24 helicopters.
German KSK Miniatures: Rebel Minis KSK.
Quality: Elite.
Resolve: Determined.
Squad Size: 12 Men (whole unit).
Armour: Enhanced.
Infantry Weapons: Assault Rifles, SAWs, Shotguns, Pistols.
Vehicles: Usually deployed by 'Little Bird' helicopters.
US Special Forces Miniatures: Rebel Minis KSK.
Quality: Elite.
Resolve: Determined.
Squad Size: 8 Men.
Armour: Enhanced.
Infantry Weapons: Assault Rifles, SMGs, Shotguns.
Vehicles: Usually deployed by 'Little Bird' helicopters.